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-rw-r--r--gl-asylum/world_vs.glsl28
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diff --git a/gl-asylum/world_vs.glsl b/gl-asylum/world_vs.glsl
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+#version 330 core
+
+layout (location = 0) in vec3 p;
+layout (location = 1) in vec3 n;
+layout (location = 2) in vec2 t;
+layout (location = 3) in int i;
+
+out vec3 v_p;
+out vec3 v_n;
+out vec2 v_t;
+
+out vec4 v_p_lightspace;
+
+out vec4 v_diffusion_corners;
+
+uniform mat4 u_model;
+uniform mat4 u_view;
+uniform mat4 u_lightspace;
+
+void main()
+{
+ v_p = vec3(u_model * vec4(p, 1.0f));
+ v_n = n;
+ v_t = t;
+ v_p_lightspace = u_lightspace * vec4(v_p, 1.0f);
+ gl_Position = u_view * u_model * vec4(p, 1.0f);
+}
+