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struct VertexDesc
{
float2 p : POSITION;
float2 t : TEXCOORD0;
};
struct PixelDesc
{
float4 p : SV_POSITION;
float2 t : TEXCOORD0;
};
cbuffer Params : register(b0)
{
float4 u_color;
float4x4 u_rot;
};
PixelDesc VsMain(VertexDesc v)
{
PixelDesc p;
p.p = mul(u_rot, float4(v.p.x, v.p.y, 0.0f, 1.0f));
p.t = v.t;
return p;
}
float4 PsMain(PixelDesc p) : SV_Target
{
return u_color;
}
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