From b1f6b7d35b8f072f5c379518bc23b186890765b8 Mon Sep 17 00:00:00 2001 From: Hunter Kvalevog Date: Thu, 21 May 2026 22:20:17 -0500 Subject: --- win-resize-st/win-resize-st.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'win-resize-st/win-resize-st.c') diff --git a/win-resize-st/win-resize-st.c b/win-resize-st/win-resize-st.c index 5aace81..fe6cf97 100644 --- a/win-resize-st/win-resize-st.c +++ b/win-resize-st/win-resize-st.c @@ -4,9 +4,8 @@ // Window contents are rendered via GDI, but the behavior is the same no matter what graphics API // you use. The original version of this demo (on old-20260427 branch) used D3D11. // -// Pretty much all modern Direct3D Windows apps use a render thread and therefore don't have to -// deal with this problem. That strategy doesn't work with APIs that have weird thread affinity -// issues (OpenGL), so this is one way of doing it without multithreading. +// This demo uses a single thread. There's a multi threaded version called win-resize-mt if that's +// more your style. // // Build (MSVC): // > cl /W4 /Od /Zi win-resize-st.c /Fe:win-resize-st.exe -- cgit v1.2.3