From 69151820e0ef4096c6dc5e5c35470fcd91d86a84 Mon Sep 17 00:00:00 2001 From: Hunter Kvalevog Date: Wed, 26 Nov 2025 00:19:26 -0800 Subject: shaders: Fix Visual Studio build --- shaders/CMakeLists.txt | 2 +- shaders/main.cc | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) (limited to 'shaders') diff --git a/shaders/CMakeLists.txt b/shaders/CMakeLists.txt index 86b6db1..437476b 100644 --- a/shaders/CMakeLists.txt +++ b/shaders/CMakeLists.txt @@ -1,5 +1,5 @@ cmake_minimum_required(VERSION 3.15 FATAL_ERROR) -project(shaders CXX) +project(shaders) set(DEMO_NEEDS_DEAR_IMGUI TRUE) set(DEMO_NEEDS_SDL3 TRUE) diff --git a/shaders/main.cc b/shaders/main.cc index 443f08e..11688b5 100644 --- a/shaders/main.cc +++ b/shaders/main.cc @@ -25,6 +25,8 @@ // Geometry // -------------------------------------------------------------------------------- +constexpr float Pi = 3.1415926535f; + template static inline T Min(T lhs, T rhs) { @@ -45,7 +47,7 @@ static inline T Clamp(T val, T vmin, T vmax) static inline float Radians(float degrees) { - return degrees * M_PI / 180.0f; + return degrees * Pi / 180.0f; } class Vec2 -- cgit v1.2.3