From bf18c18430c4cacb8c0fddbef0c2bf1962177dec Mon Sep 17 00:00:00 2001 From: Hunter Kvalevog Date: Tue, 3 Feb 2026 22:05:09 -0600 Subject: shaders: Refactor --- shaders/vfog.cc | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 shaders/vfog.cc (limited to 'shaders/vfog.cc') diff --git a/shaders/vfog.cc b/shaders/vfog.cc new file mode 100644 index 0000000..116d433 --- /dev/null +++ b/shaders/vfog.cc @@ -0,0 +1,35 @@ +#include "shaders.hh" + +static int u_mode = 0; +static int u_steps = 8; +static float u_sigma = 4.0f; + +static void ui() +{ + const char* modes[] = { "basic", "vfade", "waves" }; + if (ImGui::BeginCombo("mode", modes[u_mode])) { + for (int i = 0; i < (int)COUNTOF(modes); ++i) { + if (ImGui::Selectable(modes[i], i == u_mode)) { + u_mode = i; + } + } + ImGui::EndCombo(); + } + ImGui::SliderInt("steps", &u_steps, 1, 8); + ImGui::InputFloat("sigma", &u_sigma); +} + +static void uniforms(Shader* shader) +{ + GL(glUniform1i(shader->get_required_uniform("u_mode"), u_mode)); + GL(glUniform1i(shader->get_required_uniform("u_steps"), u_steps)); + GL(glUniform1f(shader->get_required_uniform("u_sigma"), u_sigma)); +} + +static Shader vfog = { + .path = "vfog.glsl", + .model = MODEL_CUBE, + .ui_fn = ui, + .uf_fn = uniforms, +}; +ENABLE_SHADER(vfog); -- cgit v1.2.3