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-rw-r--r--shaders/aero.cc31
1 files changed, 0 insertions, 31 deletions
diff --git a/shaders/aero.cc b/shaders/aero.cc
deleted file mode 100644
index 8b7e27b..0000000
--- a/shaders/aero.cc
+++ /dev/null
@@ -1,31 +0,0 @@
-#include "shaders.hh"
-
-static int u_checker = 16;
-static float u_checker_c1[4] = { 0.9f, 0.9f, 0.9f, 1.0f };
-static float u_checker_c2[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
-static float u_ww = 500;
-static float u_wh = 400;
-
-static void ui()
-{
- ImGui::InputInt("Checker", &u_checker);
- ImGui::SliderFloat("window w", &u_ww, 10, 1000);
- ImGui::SliderFloat("window h", &u_wh, 10, 1000);
-}
-
-static void uniforms(Shader* shader)
-{
- GL(glUniform1i(shader->get_required_uniform("u_checker"), u_checker));
- GL(glUniform4fv(shader->get_required_uniform("u_checker_c1"), 1, u_checker_c1));
- GL(glUniform4fv(shader->get_required_uniform("u_checker_c2"), 1, u_checker_c2));
- GL(glUniform1f(shader->get_required_uniform("u_ww"), u_ww));
- GL(glUniform1f(shader->get_required_uniform("u_wh"), u_wh));
-}
-
-static Shader aero = {
- .path = "aero.glsl",
- .model = MODEL_QUAD,
- .ui_fn = ui,
- .uf_fn = uniforms,
-};
-ENABLE_SHADER(aero);