diff options
Diffstat (limited to 'gl-vfog/main.cc')
| -rw-r--r-- | gl-vfog/main.cc | 281 |
1 files changed, 0 insertions, 281 deletions
diff --git a/gl-vfog/main.cc b/gl-vfog/main.cc deleted file mode 100644 index 679d4ec..0000000 --- a/gl-vfog/main.cc +++ /dev/null @@ -1,281 +0,0 @@ -// OpenGL volumetric fog demo -// -// SPDX-License-Identifier: 0BSD -// -// Changelog: -// - 11/13/25: Initial release -// - -#define GLAD_GL_IMPLEMENTATION -#include "../common/c_cpp/thirdparty/glad33/glad33.h" - -#include <SDL3/SDL.h> -#include <SDL3/SDL_main.h> -#include <SDL3/SDL_opengl.h> - -#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM -#include "imgui.h" -#include "imgui_impl_opengl3.cpp" -#include "imgui_impl_sdl3.cpp" - -#include "geometry.hh" - -// Helper: Report errors via glGetError() after every OpenGL function call. -// macOS does not support glDebugMessageCallback -static void assert_gl_error(GLenum error, const char* expr, int line) -{ - if (error != GL_NO_ERROR) { - const char* error_string; - switch (error) { -#define BIND_ERROR(name) case name: { error_string = #name; }; break; - BIND_ERROR(GL_INVALID_ENUM); - BIND_ERROR(GL_INVALID_VALUE); - BIND_ERROR(GL_INVALID_OPERATION); - BIND_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); - BIND_ERROR(GL_OUT_OF_MEMORY); -#undef BIND_ERROR - default: SDL_assert(0 && "Invalid GL_ERROR enum"); - } - SDL_Log("[Line #%u] %s caused %s\n", line, expr, error_string); - } -} -#define GL(expr) \ - expr; \ - for (GLenum _glcode; (_glcode = glGetError()) != GL_NO_ERROR; ) { \ - assert_gl_error(_glcode, #expr, __LINE__); \ - } - -int main(int argc, char* argv[]) -{ - (void)argc; - (void)argv; - - if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) { - fprintf(stderr, "Failed to initialize SDL: %s\n", SDL_GetError()); - return EXIT_FAILURE; - } - - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); - - SDL_Window* wnd = SDL_CreateWindow("gl-vfog", 1024, 768, SDL_WINDOW_OPENGL); - if (!wnd) { - fprintf(stderr, "Failed to create window: %s\n", SDL_GetError()); - return EXIT_FAILURE; - } - - if (!SDL_GL_CreateContext(wnd)) { - fprintf(stderr, "Failed to create OpenGL context: %s\n", SDL_GetError()); - return EXIT_FAILURE; - } - SDL_GL_SetSwapInterval(1); - - if (!gladLoadGL(SDL_GL_GetProcAddress)) { - fprintf(stderr, "Failed to load OpenGL functions\n"); - return EXIT_FAILURE; - } - - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGui_ImplSDL3_Init(wnd, 0, 0); - ImGui_ImplOpenGL3_Init(); - ImGui::GetIO().IniFilename = NULL; - - // - // 0 1 - // +------------+ - // /| /| - // 4 / | 5 / | - // +------------+ | - // | | | | - // | | 3 | | 2 - // | +---------|--+ - // | / | / - // 7 |/ 6 |/ - // +------------+ - // - - const float vdata[] = { - 0.0f, 1.0f, 0.0f, - 1.0f, 1.0f, 0.0f, - 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 1.0f, - 1.0f, 1.0f, 1.0f, - 1.0f, 0.0f, 1.0f, - 0.0f, 0.0f, 1.0f, - }; - - const uint16_t idata[] = { - 1, 0, 3, - 1, 3, 2, - 5, 1, 2, - 5, 2, 6, - 4, 5, 6, - 4, 6, 7, - 0, 4, 7, - 0, 7, 3, - 0, 1, 5, - 0, 5, 4, - 7, 6, 2, - 7, 2, 3, - }; - - GLuint vao; - GL(glGenVertexArrays(1, &vao)) - GL(glBindVertexArray(vao)); - - GLuint vbo; - GL(glGenBuffers(1, &vbo)); - GL(glBindBuffer(GL_ARRAY_BUFFER, vbo)); - GL(glBufferData(GL_ARRAY_BUFFER, sizeof(vdata), vdata, GL_STATIC_DRAW)); - - GLuint ibo; - GL(glGenBuffers(1, &ibo)); - GL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo)); - GL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(idata), idata, GL_STATIC_DRAW)); - - GL(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 3, NULL)); - GL(glEnableVertexAttribArray(0)); - - struct { - GLenum type; - const char* path; - } shaders[] = { - { .type = GL_VERTEX_SHADER, .path = "vs.glsl" }, - { .type = GL_FRAGMENT_SHADER, .path = "fs.glsl" }, - }; - - GLuint prog = GL(glCreateProgram()); - for (size_t i = 0; i < sizeof(shaders) / sizeof(*shaders); ++i) { - const char* src = (const char*)SDL_LoadFile(shaders[i].path, NULL); - if (!src) { - fprintf(stderr, "Failed to load shader %s: %s\n", shaders[i].path, SDL_GetError()); - return EXIT_FAILURE; - } - - GLuint shader = GL(glCreateShader(shaders[i].type)); - GL(glShaderSource(shader, 1, &src, NULL)); - GL(glCompileShader(shader)); - GLint compile_status = 0; - GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status)); - if (compile_status != GL_TRUE) { - char error[1024] = { 0 }; - GL(glGetShaderInfoLog(shader, sizeof(error), NULL, error)); - SDL_Log("Error compiling shader %s: %s\n", shaders[i].path, error); - return EXIT_FAILURE; - } - GL(glAttachShader(prog, shader)); - } - GL(glLinkProgram(prog)); - - GLint prog_status; - GL(glGetProgramiv(prog, GL_LINK_STATUS, &prog_status)); - if (prog_status != GL_TRUE) { - char error[1024] = { 0 }; - GL(glGetProgramInfoLog(prog, sizeof(error), NULL, error)); - SDL_Log("Error linking program: %s\n", error); - return EXIT_FAILURE; - } - - GL(glUseProgram(prog)); - - GLuint u_view = GL(glGetUniformLocation(prog, "u_view")); - GLuint u_cam = GL(glGetUniformLocation(prog, "u_cam")); - GLuint u_time = GL(glGetUniformLocation(prog, "u_time")); - GLuint u_mode = GL(glGetUniformLocation(prog, "u_mode")); - GLuint u_sigma = GL(glGetUniformLocation(prog, "u_sigma")); - GLuint u_steps = GL(glGetUniformLocation(prog, "u_steps")); - - bool running = true; - while (running) { - SDL_Event evt = { 0 }; - while (SDL_PollEvent(&evt)) { - ImGui_ImplSDL3_ProcessEvent(&evt); - switch (evt.type) { - case SDL_EVENT_QUIT: { - running = false; - } break; - } - } - - int wnd_x = 0; - int wnd_y = 0; - SDL_GetWindowSizeInPixels(wnd, &wnd_x, &wnd_y); - - ImGui_ImplSDL3_NewFrame(); - ImGui_ImplOpenGL3_NewFrame(); - ImGui::NewFrame(); - - // Controls - static int c_mode = 0; - static float c_sigma = 4.0f; - static float c_zoom = 1.5f; - static int c_steps = 64; - ImGui::SetNextWindowPos(ImVec2(15, 15)); - ImGui::SetNextWindowSize(ImVec2(150, 768 - 30)); - if (ImGui::Begin("Controls", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { - ImGui::SeparatorText("Controls"); - ImGui::DragFloat("Zoom", &c_zoom, 0.05f, 0.1f, 3.0f); - ImGui::SeparatorText("Settings"); - const char* modes[] = { "Basic", "Fade", "Waves", }; - if (ImGui::BeginCombo("Mode", modes[c_mode])) { - for (int i = 0; i < IM_ARRAYSIZE(modes); ++i) { - if (ImGui::Selectable(modes[i], i == c_mode)) { - c_mode = i; - } - } - ImGui::EndCombo(); - } - ImGui::DragInt("Steps", &c_steps); - ImGui::DragFloat("Sigma", &c_sigma, 0.05); - ImGui::End(); - } - - GL(glViewport(0, 0, wnd_x, wnd_y)); - GL(glEnable(GL_CULL_FACE)); - GL(glCullFace(GL_FRONT)); - GL(glEnable(GL_DEPTH_TEST)); - GL(glEnable(GL_BLEND)); - GL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL(glClearColor(0.1f, 0.1f, 0.1f, 1.0f)); - GL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); - - const float t = SDL_GetTicks() / 1e3f; - const float camt = t * 0.33f; - - Vec3 eye = Vec3(0.0f, 1.5f, 0.0f); - Vec3 tgt = Vec3(0.5f, 0.5f, 0.5f); - eye.x = tgt.x + SDL_sinf(camt) * c_zoom; - eye.z = tgt.z + SDL_cosf(camt) * c_zoom; - Vec3 up = Vec3(0.0f, 1.0f, 0.0f); - - Mat4x4 look = Mat4x4::LookAt(eye, tgt, up); - Mat4x4 proj = Mat4x4::Perspective(70.0f, (float)wnd_x / (float)wnd_y, 0.1f, 10.0f); - Mat4x4 view = proj * look; - - GL(glUniformMatrix4fv(u_view, 1, GL_FALSE, view.Base())) - GL(glUniform3fv(u_cam, 1, eye.Base())); - GL(glUniform1f(u_time, t)); - GL(glUniform1i(u_mode, c_mode)); - GL(glUniform1f(u_sigma, c_sigma)); - GL(glUniform1i(u_steps, c_steps)); - - GL(glDrawElements(GL_TRIANGLES, 3 * 12, GL_UNSIGNED_SHORT, NULL)); - - ImGui::Render(); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - - if (!SDL_GL_SwapWindow(wnd)) { - fprintf(stderr, "Failed to present window: %s", SDL_GetError()); - return EXIT_FAILURE; - } - } - - SDL_DestroyWindow(wnd); - - return EXIT_SUCCESS; -} |