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authorHunter Kvalevog <hunter@kvog.sh>2025-11-20 15:37:28 -0600
committerHunter Kvalevog <hunter@kvog.sh>2025-11-21 20:49:11 -0600
commit2890cf45c1ad62bf8496f15dfb4796f9c71c02eb (patch)
tree1b677376e962fb446588858f2a24cd3196b6bd3c /shaders/vert_cube.glsl
parent8a077ca7c421dcea92c9485aa284c6e636f2ddad (diff)
shaders
Diffstat (limited to 'shaders/vert_cube.glsl')
-rw-r--r--shaders/vert_cube.glsl31
1 files changed, 31 insertions, 0 deletions
diff --git a/shaders/vert_cube.glsl b/shaders/vert_cube.glsl
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+++ b/shaders/vert_cube.glsl
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+#version 330 core
+
+// --------------------------------------------------------------------------------
+// Uniforms
+// --------------------------------------------------------------------------------
+uniform mat4 u_vmat;
+
+// --------------------------------------------------------------------------------
+// Vertex inputs
+// --------------------------------------------------------------------------------
+layout (location = 0) in vec3 v_in_p;
+layout (location = 1) in vec2 v_in_t;
+layout (location = 2) in vec3 v_in_n;
+
+// --------------------------------------------------------------------------------
+// Vertex outputs
+// --------------------------------------------------------------------------------
+out vec3 v_p;
+out vec2 v_t;
+out vec3 v_n;
+
+// --------------------------------------------------------------------------------
+// Main
+// --------------------------------------------------------------------------------
+void main()
+{
+ v_p = v_in_p;
+ v_t = v_in_t;
+ v_n = v_in_n;
+ gl_Position = u_vmat * vec4(v_p, 1.0f);
+}