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authorHunter Kvalevog <hunter@kvog.sh>2026-02-03 22:05:09 -0600
committerHunter Kvalevog <hunter@kvog.sh>2026-02-03 22:05:09 -0600
commitbf18c18430c4cacb8c0fddbef0c2bf1962177dec (patch)
treea95f5576680ce7d43c0ddc94ccc4f40c1d42fc75 /shaders/shaders.hh
parent440612338695a73509c8bf3b72ef0e0786446cb7 (diff)
shaders: Refactor
Diffstat (limited to 'shaders/shaders.hh')
-rw-r--r--shaders/shaders.hh69
1 files changed, 69 insertions, 0 deletions
diff --git a/shaders/shaders.hh b/shaders/shaders.hh
new file mode 100644
index 0000000..00365fb
--- /dev/null
+++ b/shaders/shaders.hh
@@ -0,0 +1,69 @@
+// SPDX-License-Identifier: 0BSD
+
+#ifndef _SHADERS_HH_
+#define _SHADERS_HH_
+
+#include "../common/c_cpp/thirdparty/glad33/glad33.h"
+#include "imgui.h"
+
+#include <algorithm>
+#include <vector>
+
+#include <SDL3/SDL.h>
+
+#define COUNTOF(arr) (sizeof(arr) / sizeof(*(arr)))
+
+// Model type
+enum
+{
+ MODEL_QUAD = 0,
+ MODEL_CUBE,
+ _MODEL_COUNT
+};
+
+struct Shader
+{
+ const char* path;
+ int model;
+ void(*ui_fn)(void);
+ void(*uf_fn)(Shader* prog);
+
+ // Private
+ bool ready = false;
+ GLuint program;
+
+ inline GLint get_required_uniform(const char* name)
+ {
+ GLint id = glGetUniformLocation(program, name);
+ if (id == -1) {
+ SDL_Log("Shader %s missing required uniform %s", path, name);
+ }
+ return id;
+ }
+};
+
+std::vector<Shader*>& GetShaders();
+
+void AssertGL(GLenum error, const char* expr, int line);
+#define GL(expr) \
+ expr; \
+ for (GLenum _glcode; (_glcode = glGetError()) != GL_NO_ERROR; ) { \
+ AssertGL(_glcode, #expr, __LINE__); \
+ }
+
+
+class ShaderRegisterHelper
+{
+public:
+ ShaderRegisterHelper(Shader* shader)
+ {
+ std::vector<Shader*>& shaders = GetShaders();
+ shaders.push_back(shader);
+ std::sort(shaders.begin(), shaders.end(), [](const Shader* a, const Shader* b) {
+ return std::strcmp(a->path, b->path) < 0;
+ });
+ }
+};
+#define ENABLE_SHADER(shader) static ShaderRegisterHelper _shader_reg = ShaderRegisterHelper(&shader);
+
+#endif // _SHADERS_HH_