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authorHunter Kvalevog <hunter@kvog.sh>2026-02-15 09:18:38 -0800
committerHunter Kvalevog <hunter@kvog.sh>2026-02-15 09:18:38 -0800
commit75b54a555f3dd4075190f7e8bb576100175231ac (patch)
tree7723d928d9b9918be7385463c671eff2221292a6
parent443c5aefca26cf0d0b2df8050aae6ce72f8f075d (diff)
d3d11-resize-draw: Fix copy-paste
-rw-r--r--d3d11-resize-draw/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/d3d11-resize-draw/main.cpp b/d3d11-resize-draw/main.cpp
index f14bf71..bf1680a 100644
--- a/d3d11-resize-draw/main.cpp
+++ b/d3d11-resize-draw/main.cpp
@@ -364,7 +364,7 @@ int WINAPI WinMain(_In_ HINSTANCE, _In_opt_ HINSTANCE, _In_ LPSTR, _In_ int)
// --------------------------------------------------------------------------------
#if ACTIVE_METHOD == 2
-static LRESULT WINAPI Method1_WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
+static LRESULT WINAPI Method2_WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
SPEW_WNDPROC();
switch (msg) {
@@ -388,7 +388,7 @@ static LRESULT WINAPI Method1_WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM
int WINAPI WinMain(_In_ HINSTANCE, _In_opt_ HINSTANCE, _In_ LPSTR, _In_ int)
{
- CreateDemoWindow(CS_CLASSDC | CS_HREDRAW | CS_VREDRAW, Method1_WndProc);
+ CreateDemoWindow(CS_CLASSDC | CS_HREDRAW | CS_VREDRAW, Method2_WndProc);
SetupD3D11();
CreateRenderTarget();
ShowWindow(G.hwnd, SW_SHOW);
@@ -413,7 +413,7 @@ int WINAPI WinMain(_In_ HINSTANCE, _In_opt_ HINSTANCE, _In_ LPSTR, _In_ int)
// --------------------------------------------------------------------------------
#if ACTIVE_METHOD == 3
-static LRESULT WINAPI Method1_WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
+static LRESULT WINAPI Method3_WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
SPEW_WNDPROC();
switch (msg) {
@@ -445,7 +445,7 @@ static LRESULT WINAPI Method1_WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM
int WINAPI WinMain(_In_ HINSTANCE, _In_opt_ HINSTANCE, _In_ LPSTR, _In_ int)
{
- CreateDemoWindow(CS_CLASSDC, Method1_WndProc);
+ CreateDemoWindow(CS_CLASSDC, Method3_WndProc);
SetupD3D11();
CreateRenderTarget();
ShowWindow(G.hwnd, SW_SHOW);